There is virtual and virtual
Time for subtle ontological distinctions to cut deep, and deep in your pocket. Ebay has just banned online auctions of virtual booty (gold, armor, weapons and all the rest) gained in World of Warcraft and other online computer games ("Ebay would not disclose the volume of sales of virtual game items recorded on its website, which reported 53.5 billion dollars worth of online auction trades in 2006"). At the same time, Ebay has not banned similar auctions concerning Second Life , the (no not a game!) ... virtual world and society where people (do not call them players), also represented by animated figures known as "avatars", buy and sell properties, like homes or land. Both an armor (in World of Warcraft) and a home (in Second Life) are made of digits, "just" computer codes, so why the different treatment? Because, according to Ebay, there is a difference between the contexts: games, in one case, virtual societies in the other. The distinction is untenab