Paradisiac information

When it comes to cataloguing paradises, there seems to be two main categories, the information-rich and the information-poor.
Information-poor paradises are based on as little interaction as possible, which usually means being present somewhere, mainly watching, at most listening. The closer one is to the source of light and sound the better. Dante has roughly this in mind when he describes his Paradise. It's the ultimate TV experience.
Information-rich paradises are made of more than light and sound. Touch, smell and taste are at least equally important, and interactions, often of a rather erotic nature, may be involved. The Garden of Eden must have had paradisiac smells, not just marvelous colours and shapes. And of course, in other paradises, dancing virgins, fresh water, tasty honey or ambrosia sound like a real bonus.
So one way of looking at the development of interfaces and virtual realities is in terms of how well they can pass the paradise test. So far, they can provide sights and sounds that are Turing-indistinghuishable from those available in information-poor paradises. Tastes and touches still escape our technology. But smells seem to be getting more and more "doable" and certainly identifiable.
If one day our technology will pass the information-rich paradise test, Nozick's tought experiment will become an empirical problem. That day, I bet humanity will plug in the experience machine for good, unless someone decides to spoilt the the fun.

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